In short: Assets, then Drafts. Anything not yet approved is waiting there.
Leaving an editor without finishing is normal, and nothing about it is final. Work you have not approved stays as a draft, and the editors also save on their own while you work.
The two are not the same thing, which is the part worth understanding. One is you deciding to keep something. The other is the editor keeping it for you, which is a safety net rather than a promise.
Open Drafts from the Assets stage
Go to the Assets stage of a campaign. Drafts sits beside Download All, with a number on it for how many are waiting. If it is greyed out, nothing in this campaign is unapproved.
Read the list before you open anything
Each entry is stamped with when it was saved and what it holds, so a key visual on its own is distinguished from a full set of ten. That is usually enough to tell which attempt you want without opening several.
Recovered means the editor saved it, not you
A draft marked Recovered came from auto-save rather than from you deciding to keep it. It is the state the editor had when you left, which may be mid-thought.
Resume this Draft
Reopens it in the editor it was made in, with the scene as it was. From there it behaves like any other piece of work, and approving it takes it out of this list.
Clear out what you do not want
The bin beside a draft removes it, with a confirmation first. Worth doing when several attempts have piled up, because a long list makes the one you want harder to find.
Auto-save is a safety net, not a guarantee. It is throttled rather than continuous, a manual save takes precedence over a pending one, and it can fail quietly while something else is generating. If a piece of work matters, save it deliberately rather than trusting that leaving the page kept it.
Last updated 2 September 2026




